Resultados de

#entrevistas

7

Tasty

Bacon Man: «Console publishing still weeds out a lot of games you’d see on PC»

Congrats on your successful Kickstarter! How has been the reception so far? What would you highlight from the feedback you’ve got so far? Neal Laurenza: Thank you! So far people seem to love the game. We sent out Alpha Demo copies to Let’s Players and we haven’t had anything but good feedback. We also showed […]

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An interview with Dan Teasdale

No Goblin: «Labels like AAA and indie don’t really serve that much use»

Roundabout is a good starting point to your desire «to make mechanic driven games with original themes». Why this focus on mechanics and original themes? What were you missing on other games? I think a lot of why we’re a mechanic focused studio comes from our upbringing – both Panzer and I grew in the […]

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An interview with Dave Lloyd, from Powerhoof

Crawl: «Small indie teams can afford to aim for a niche audience»

Your game started as a small game made for a game jam. How has been developing Crawl from that 4P RPG prototype? Dave Lloyd: Working on a game that was already fun after only a few days development is a big plus, especially for a first project. It was great to have the flexibility to […]