EA despide al 17% de su plantilla y cancelará un tercio de sus juegos en desarrollo

riccitielloEl día en que Activision realiza su lanzamiento más importante del año, su rival más directa, EA se hunde en la miseria exponiendo unos datos estremecedores. Y es que John Schappert, COO de la compañía de Redwood, ha afirmado en una conferencia que van a despedir a cerca de 1.500 empleados —aproximadamente el 17% de toda su plantilla a nivel global—, «1.300 de los cuales forman parte de un plan de reestructuración» que provocará la clausura de algunas instalaciones. Entre los estudios azotados por los despidos se encuentran Mythic, Black Box, EA Tiburon y EA Redwood Shores y, aunque Schappert no ha nombrado ningún juego, ha asegurado que más de una docena de títulos serán cancelados como parte de este plan. Al parecer, esta auténtica escabechina se debe a un proyecto de reducción de gastos que les hará perder en concepto de indemnizaciones entre 130 y 150 millones de dólares para cuando la tanda de destituciones se complete hacia marzo de 2010. Sin embargo, EA prevé que esta medida le reportara un ahorro de más de 100 millones anuales. En otro orden de cosas, Riccitiello ha aprovechado para asomar la cabeza e informarnos de que EA acaba de adquirir a la desarrolladora de juegos sociales Playfish por el módico precio de 275 millones que podrían ser 375 en caso de cumplir ciertos objetivos marcados. Así se las gasta EA. Tras el salto, el informe completo de Business Wire en perfecto inglés.
REDWOOD CITY, Calif., Nov 09, 2009 (BUSINESS WIRE) — Electronic Arts Inc. (NASDAQ:ERTS) today announced preliminary financial results for its second quarter ended September 30, 2009. Fiscal Second Quarter Results (comparisons are to the quarter ended September 30, 2008) GAAP net revenue for the quarter, which includes the impact of deferred net revenue adjustments, was $788 million as compared with $894 million for the prior year. During the quarter, EA had a net revenue deferral of $359 million related to certain online-enabled packaged goods and digital content as compared with $232 million in the second quarter of the prior year. Non-GAAP net revenue for the quarter was a record $1.147 billion, up 2 percent as compared with $1.126 billion for the prior year. Revenues were above street expectations. Sales were driven by the launches of FIFA 10, Madden NFL 10, The Beatles(TM): Rock Band(R), Need for Speed(TM) SHIFT and NCAA Football 10. GAAP net loss for the quarter, including the impact of deferred net revenue, was $391 million as compared with a net loss of $310 million for the prior year. GAAP diluted loss per share was $1.21 as compared with GAAP diluted loss per share of $0.97 for the prior year. Non-GAAP net income was $19 million as compared with a non-GAAP net loss of $20 million a year ago. Non-GAAP diluted earnings per share was $0.06 as compared with a non-GAAP diluted loss per share of $0.06 for the prior year. “EA is performing well, with quality, sales and segment share up so far this year,” said John Riccitiello, Chief Executive Officer. “We are making tough calls to cut cost in targeted areas and investing more in our biggest games and digital businesses.” “We met our second quarter expectations and delivered a record quarter for revenue,” said Eric Brown, Chief Financial Officer. “Today we are announcing a significant cut in our operating expenses and the acquisition of a leader in social games, Playfish.” EA was the #1 publisher in North America and Europe fiscal year to date, with 21% segment share – up four points. EA had four of the top-ten games in both North America and Europe. Business Outlook The following forward-looking statements, as well as those made above, reflect expectations as of November 9, 2009. Results may be materially different and are affected by many factors, including: development delays on EA’s products; competition in the industry; the health of the economy in the U.S. and abroad and the related impact on discretionary consumer spending; changes in anticipated costs; expected savings and impact on EA’s operations of the Company’s cost reduction plan; consumer demand for console hardware and the ability of the console manufacturers to produce an adequate supply of consoles to meet that demand; changes in foreign exchange rates; the financial impact of the Playfish acquisition and potential future acquisitions by EA; the popular appeal of EA’s products; EA’s effective tax rate; and other factors detailed in this release and in EA’s annual and quarterly SEC filings. Fiscal Year Expectations – Ending March 31, 2010 GAAP net revenue is expected to be between $3.6 and $3.9 billion. Non-GAAP net revenue is expected to be approximately $4.2 to $4.4 billion. GAAP diluted loss per share is expected to be between $1.20 and $2.05. Non-GAAP diluted earnings per share is expected to be between $0.70 and $1.00 and EA expects to be profitable in both Q3 and Q4. For purposes of calculating fiscal year 2010 GAAP loss per share, the Company estimates a share count of 324 million and for non-GAAP EPS, the Company estimates a share count of 326 million. Expected non-GAAP net income excludes the following items from expected GAAP net income: $500 to $600 million for the impact of the change in deferred net revenue (packaged goods and digital content); $170 to $175 million of estimated stock-based compensation; $55 million of amortization of intangible assets; $120 to $145 million of restructuring charges; $24 million of losses on strategic investments; $14 million loss on lease obligation; and ($120) to ($170) million in the difference between the Company’s GAAP and non-GAAP tax expenses. The above fiscal 2010 expectations do not reflect the financial impact of the acquisition of Playfish Limited, which is expected to be roughly neutral to non-GAAP expectations and increase GAAP loss per share by $0.15 to $0.25, due primarily to acquisition-related tax expenses, deferred revenue adjustments, additional stock-based compensation, and amortization of intangible assets. These preliminary estimates are based on currently available information and are subject to change.
Redactor
  1. Lord of the Trolls and Casinos

    EA Tiburon, lo que es lo mismo, la saga Madden desde sus comienzos. Han vendido a la gallina de los huevos de oro.

    Cuando piensas que EA esta llevaba por una par de cretinos, te acercas a la realidad.

  2. Partodegoma

    En las fabricas/almacenes con las que trabajo se nota bastante cuando el encargado de los números es un tio que ademas ha trabajado en el mundillo o cuando ha salido directamente de una buena universidad y sabe hacer números como nadie.

    Normalmente son estos últimos quien poco a poco se van cargando las empresa para la que trabajan.

  3. Koldo Gutiérrez

    @deimos

    EA Tiburon son también los desarrolladores del awesome Henry Hatsworth, aunque gran parte del equipo hace tiempo que abandonó el estudio :(

  4. Radical Ed

    ¿Los de Black Box no son los que estaban haciendo un juego de manipulación del tiempo?

  5. kyo2004

    Black Box no eran los de NFS?… es que despues de esas mediocridades del Undercover y ProStreet.. ya era hora de que le den la saga a una desarrolladora que la vuelva a revitalizar…

  6. Christian Olivares

    Si lo de Redwood Shores/Visceral Games supone que Dead Space 2 es uno de los juegos cancelados, no respondo de mis actos.

  7. Radical Ed

    @Christian

    Sí, yo tampoco quepo en mí de alegría.

  8. dbarelli

    La movida con PlayFish creo que tiene relación con el Spore para Facebook que los de EA tienen pensado lanzar en breve…

  9. pinjed

    A ver, señores, que un estudio sufra despidos no quiere decir que echen a TODO el personal. No creo que Dead Space 2 sufra ningún peligro.

  10. Fixxxer

    Mientras no cancelen nada de Bioware (exceptuando el venidero y maloliente MMO ese de StarWars) y que no me cancelen el Dante’s Inferno, que cancelen lo que les salga de las gónadas.