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An interview with Dan Teasdale

No Goblin: «Labels like AAA and indie don’t really serve that much use»

Roundabout is a good starting point to your desire «to make mechanic driven games with original themes». Why this focus on mechanics and original themes? What were you missing on other games? I think a lot of why we’re a mechanic focused studio comes from our upbringing – both Panzer and I grew in the […]