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An interview with Dave Lloyd, from Powerhoof

Crawl: «Small indie teams can afford to aim for a niche audience»

Your game started as a small game made for a game jam. How has been developing Crawl from that 4P RPG prototype? Dave Lloyd: Working on a game that was already fun after only a few days development is a big plus, especially for a first project. It was great to have the flexibility to […]