Por favor, introduce tu e-mail para enviarte una nueva clave.
21 de octubre de 2016 a las
In the latest issue of Game Informer, the game's producer, and all-round cool guy, Yoshiaki Koizumi said the following about Odyssey's development process:
“It was always planned for Nintendo Switch. We really were considering a lot of the hardware capabilities specifically for this game, and wanted to make the most use of them.”
With the various control options available to players within the game, and the emphasis given to using the Joy-Con as a priority, it does make sense that the Switch was always going to be the final destination for Odyssey.
@cyberrb25 dijo:Pero vamos, dos cosas: Uno, esto son R U M O R E S. Dos, dejad de pensar en Directa y que todo el rato van a sacar 100 megatones y mirad los últimos juegos en la lista de la eShop.
Pero bueno, siempre no quedará Emily "suelto 20 cosas y acierto 5" Rogers.
So what’s next for Wargroove?
We’re working on a number of quality of life fixes and hope to get them to you asap. We’ll try to get things done as quickly as possible.
Some of those quality of life improvements will include:
The ability to skip battle scenes more quickly. With various options on how this will work.
The ability to force fast map movement to ‘always on’.
Tooltips and more info for the effective/vulnerable charts.
In multiplayer, the host will be able to fill open spots with CPU players.
Display S rank requirements. (Tip for now, it’s always based on number of turns.)
Improved icons/mouseover for effective/vulnerable unit listing
Make it more difficult to accidentally end a turn.
Multiplayer Lobby improvements
Various bug fixes
Modding is also coming soon and of course a PS4 version of the game is in the works.
As we continue to update the game and address user feedback, we’re also looking into a larger content update, DLC and more. More info on this at a later date. But I think you’ll be pleasantly surprised.
Solo los usuarios registrados pueden comentar.