Por favor, introduce tu e-mail para enviarte una nueva clave.
21 de octubre de 2016 a las
On the Decision to Limit Pokemon Sword and Shield to the Galar Pokedex
[USGamer:] Looking at some news that came out yesterday, there are some limitations on the Pokemon Bank. Only the Galar region Pokedex is only going to be accessible. Can you walk me through why that decision was made, and why you think it's important to have that limitation?
Junichi Masuda, Producer: There are a couple of different parts to the thinking behind it, but really the biggest reason for it is just the sheer number of Pokemon. We already have well over 800 Pokemon species, and there's going to be more added in these games. And now that they're on the Nintendo Switch, we're creating it with much higher fidelity with higher quality animations. But even more than that, it's coming down to the battle system. We're making sure we can keep everything balanced and give all the Pokemon that appear in the games a chance to shine.
We knew at some point we weren't going to be able to indefinitely keep supporting all of the Pokemon, and we just found that Sword and Shield would probably be a good point to go back and reevaluate what would be the best selection of Pokemon that appeal to the widest audience while keeping into consideration the balance of the battle system. It isn't just going to be all-new Pokemon in the Galar region Pokedex; there's still going to be a lot of favorites that fans will be able to bring over that they've adventured with previously. But yeah, it was pretty much just balancing and getting this optimal selection of Pokemon for the adventure we wanted to provide.
Pokémon developer Game Freak is increasingly prioritising original game creation, in order to grow the experience of its staff.
"It was a totally refreshing experience when I moved from Pokémon to GIGA WRECKER. It’s like a paradigm shift,” he said.
“When you’re a programmer working on Pokémon, you’re one of many programmers. However, as a director on GIGA WRECKER the experience opened my eyes to the other aspects of game creation, all the way up to users playing the game,” Onoue added.
“It’s really difficult to expect a programmer to have that kind of perspective, but as director I learned how to make a game more appealing and accessible to players, plus aspects of marketing as well.
Gear Project has helped me become more creative. I’ve now seen the whole process of creation all the way to marketing and selling the game to players.
I can now bring that knowhow back to the Pokémon team and try to create something different for Pokémon. It’s a good synergy between Gear Project and Pokémon creation.”
@cyberrb25 dijo:No es lo mismo iterar desde los modelados actuales que crearlos de cero, pero si no recuerdo mal, Creatures Inc. fueron quienes hicieron todos los modelados para Gen VI.
@molinaro dijo:Rehacerlos puede significar, según se traduzca, se diga o se pretenda maquillar, escalarlos y ya. Hay maneras de pulir aristas y aplicar filtros cel shading y sombreados sin rehacer todos los modelos desde cero.
@kyle dijo:@athos Yo la pillaba ya. Como ya han comentado, el peor de los escenarios es que la revisión merezca realmente la pena y tengas q meter un poco mas de pasta en un plan renove. Se agradece una consola en verano que no funcione como una maldita estufa. Dato: Mi ps4 me sube la tempetatura de la habitación 2 grados, en invierno guay pero en verano... no mola.
Solo los usuarios registrados pueden comentar.