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	<title>Comentarios en: [SGD 08] KILLZONE</title>
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	<link>http://www.anaitgames.com/sgd-08-killzone/</link>
	<description>consolas, videojuegos, noticias, análisis, avances, artículos, actualidad, tecnología, humor, Microsoft, Nintendo, Sony, Xbox 360, Playstation 2, Playstation 3, Nintendo DS, Wii, PC, PSP</description>
	<pubDate>Sat, 30 Aug 2008 06:41:59 +0000</pubDate>
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		<title>Por: Radical Ed</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429558</link>
		<dc:creator>Radical Ed</dc:creator>
		<pubDate>Fri, 09 May 2008 15:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429558</guid>
		<description>Por fin el trailer en direct feed -para apreciar sus maravillosos colores- y en &lt;a href="http://www.gamersyde.com/news_6447_en.html" title='tienes que verlo' rel="nofollow"&gt;resoluciones locas así como en streaming&lt;/a&gt;.

&lt;strong&gt;Edit:&lt;/strong&gt; Añado unas impresiones de neoGAF de primera mano:

&lt;blockquote&gt;Ok, just got back from London and I guess it's time for me to share some Killzone 2 impressions with you. 

First of all, in order to actually play the game I had to wait in line for around a fucking hour. Just three kiosks + dozens of people all playing the demo from start to finish = me spending half of the even watching others playing. 

By the time I got the DS3 in my hands, I already knew the demo in and out. Could almost do it all blindly. 

Demo starts with a bang. Kinda like the E3 demo, you are flying with your comrades towards the war zone. The scale of the scene is amazing. No fog whatsoever hides the busy battleground 200 meters ahead of you. The amount of detail is so high I can barely discern the single elements. As u get close one of the allied flying vehicles ahead of you explodes into a cloud of flaming debris and corpses. You end up flying into it (one of the corpses actually crashes on you vehicles), resulting in a crash landing. Mr Fucking Convoy is first to jump out of the vehicle. You follow and game starts. Before going ahead I looked above me, behind me, towards the other side of the river (I guess it was a river) just to check if there was any less detail around me than there was on the path I was supposed to traverse. There were no such compromises. I could see the buildings standing tall and 3D on the other side of the river. In the sky, there was traffic: vehicles, anti air missiles and stuff. 

First thing I noticed graphics wise is the CGI quality of the lighting. It was so non-gamey and realistic it felt real. It's usually easier to impress with dark settings these days, while bright ones look washed out or whatever. Not in this case. 

The post-processing muscle of the engine was put to good use with subtle motion blur and the most impressive lens flare effects I've ever seen in a videogame. And when I blowed that bridge with the rocket launcher... WOW. I could see it crumble piece by piece and the dust filling the area, with sun rays raining diagonally through it. It was so realistic in its volumetric authenticity I almost coughed. But apparently that was not enough spectacle for Guerrilla. While the dust was still settling, a flying vehicle came from behind me and went right through it leaving spiralling whirlpools of dust in its trail. That was seriously awesome and a pity most players didn't notice as they where looking in a different direction when that happened. (Note for Guerrilla: add a Gears of War-like press-button X-to-see-cool-stuff-going-on-around-you functionality). 

Anyway, I go ahead, graphics keep impressing. Soldiers leave footprints. Animations are smooth and realistic. Detail abound. At one point I was shooting at this Helghast hiding behind a low concrete wall. I could barely see his left shoulder from a corner. I kept shooting trying to hit every bit of Helghast I could spot until it kinda looked like he moved. Is he still alive dammit? I wonder. I look closer and I see a pool of blood expanding on the ground from behind that cover. Yeah, he's dead. 

Another detail. Real time shadows. Impressive. Not pixellated anymore and are EVERYWHERE. You see an Helghast shooting from 100 meters ahead? Look closer and u'll notice the muzzle flash sending blinks of his very shadow on the wall behind him. This happens both in dark sections and in light ones. Obviously shadows look more or less dark accordingly.

Fastforward and I'm at the "Sixaxis moment" where I have to rotate a wheel in order to open a steel door. That's a pretty nice implementation of the tilt functionality. You "grab" the wheel by holding both R1 and L1, rotate the controller 45° anticlockwise, release R1 and L1 in order to center your hands on the wheel and grab it again for another 45° anticlockwise spin and you keep doing this until the door is opened. Very nice. 

This said, I have a complain to make. While aiming and shooting was spot on, both responsive and with a very good feeling, the controls layout was kinda odd to me. It probably just needs getting used to it, but having the ironsight view on R3 rather than L1 (which is used for cover/crunch) gave me troubles. The good thing is you dont have to keep R3 pressed to stay in ironsight mode. It's on/off stuff. The bad thing is, while pressed behind cover (holding L1), you cannot go straight into ironsight mode by pressing R3. You have to first lean on the top or the side of the cover (meaning having to keep the L stick in the respective direction) and then press R3. This makes sense, and I'm sure I'll get used to it, but I'd have loved to be able to stick to the cover with the press of a button (a la Uncharted/Gears of War) and then pop up in ironsight view with L1. Anyway, controls are still worked on and the option screen seems to allow u to change the layout (default one was "Type A", didn't try Type B or whataver was there to choose from). 

Another thing is your companions. When they get hit too much they lay on the ground unable to help you out in the firefight. You can ignore them and keep going or "revive" them by pressing Circle. At times you need them to progress (like you saw at some point in the vids) so revive is not an option but rather mandatory. The thing is reviving them is too fast and easy. You can litterally run by them and press Circle "on the fly". There is no "reviving animation" going on. Hence there is very little risk involved in reviving them. Grated, if they are out in the open it is risky to just reach them, but when they go down they usually do so behind their covers so it's very easy to just run, cure and hide again. They should at least add a brief animation 
showing you injecting something in them, so that you are forced to stay exposed for a couple of seconds. 

Anyway, other than these very minimal complains, I had a blast. Oh, almost forgot. Frame rate is perfect 99% of the time. Solid 30fps. There are small pauses here and there like you saw in the E3 demo, but they are going to be fixed for sure and they only happen whne game loads next section, never during action. Also noticed some LOD pop-ups on the characters. Not too bad tho. Hopefully they fix this as well. Textures where MUCH better than at E3. Very crisp and detailed. 

Any questions?&lt;/blockquote&gt;

&lt;blockquote&gt;"How was the the enemy AI? Did they pose a genuine threat?"

Good question. The AI knew how to move behind covers to accomodate my movements, but they were kinda slow in doing so. I mean, no rolls and jumps a la Uncharted. They walk from cover to cover. Sometimes they run. But still easy targets for me. At one point I had a clear view over an Helghast behind cover, I shoot at him, he moves to find a better cover but before reaching it he decides to stop and reload his weapon standing still. Headshot. I said to the developer watching me playing: "reloading in the open is not a smart move".

Good thing is it appears it takes just a few hits for you to die, so you do really need to play cautiously. Also, when popping out from cover to shoot, the crosshairs moves a bit so you have to adjust you aiming while exposed. You cannot place the crosshairs on the target and simply pop out and shoot. Some collegues complained about this, but to me it felt realistic and challenging.&lt;/blockquote&gt;

&lt;blockquote&gt;" Did you get any feedback from staff about AI being X% implemented/easy mode/god mode?"

Nope. I assume it was still early. I even cause a bug at some point (an AI got stuck *inside* a tank it was supposed to leave) and had to restart from a checkpoint.

" Did you have a headset? / How are the sound effects?"

Yes, headset. Sound was amazing. Just pressing the trigger was extremely rewarding. 

" Is there a manual button config?"

No idea. First game had it tho. 

" Did you get feedback from staffers about the complaints as mentioned in your impressions?"

They did pay attention for sure. I think I was the only one complaining while playing 
Whenever I saw something I didn't like (controls, pop-ins, whatever) I paused the game to tell them. Same with the stuff I liked of course. At the end of my session they thanked me for the feedback.&lt;/blockquote&gt;

&lt;blockquote&gt;"Coming from one of the most graphical-nitpickiest of all posters on this board, sounds fucking amazing. lol"

It is indeed. It was seriously unbelievable. 

There was virtually no aliasing at all. And we were playing on 37" screens (maybe less) from like 30cm&lt;/blockquote&gt;

Y ahora la debacle definitiva:

&lt;blockquote&gt;"Did/can you jump? How was it?"

You can jump, with X, freely. I didn't try it much as there was no need to jump anywhere, but it's not like Halo where you can jump over rockets and stuff. I was told if u jump over a small obstacle (like a small wall) it does a vault animation or something like that. &lt;/blockquote&gt;

&lt;strong&gt;QUE TE FOLLEN GUERRILLA!!!&lt;/strong&gt;</description>
		<content:encoded><![CDATA[<p>Por fin el trailer en direct feed -para apreciar sus maravillosos colores- y en <a href="http://www.gamersyde.com/news_6447_en.html" title='tienes que verlo' rel="nofollow">resoluciones locas así como en streaming</a>.</p>
<p><strong>Edit:</strong> Añado unas impresiones de neoGAF de primera mano:</p>
<blockquote><p>Ok, just got back from London and I guess it&#8217;s time for me to share some Killzone 2 impressions with you. </p>
<p>First of all, in order to actually play the game I had to wait in line for around a fucking hour. Just three kiosks + dozens of people all playing the demo from start to finish = me spending half of the even watching others playing. </p>
<p>By the time I got the DS3 in my hands, I already knew the demo in and out. Could almost do it all blindly. </p>
<p>Demo starts with a bang. Kinda like the E3 demo, you are flying with your comrades towards the war zone. The scale of the scene is amazing. No fog whatsoever hides the busy battleground 200 meters ahead of you. The amount of detail is so high I can barely discern the single elements. As u get close one of the allied flying vehicles ahead of you explodes into a cloud of flaming debris and corpses. You end up flying into it (one of the corpses actually crashes on you vehicles), resulting in a crash landing. Mr Fucking Convoy is first to jump out of the vehicle. You follow and game starts. Before going ahead I looked above me, behind me, towards the other side of the river (I guess it was a river) just to check if there was any less detail around me than there was on the path I was supposed to traverse. There were no such compromises. I could see the buildings standing tall and 3D on the other side of the river. In the sky, there was traffic: vehicles, anti air missiles and stuff. </p>
<p>First thing I noticed graphics wise is the CGI quality of the lighting. It was so non-gamey and realistic it felt real. It&#8217;s usually easier to impress with dark settings these days, while bright ones look washed out or whatever. Not in this case. </p>
<p>The post-processing muscle of the engine was put to good use with subtle motion blur and the most impressive lens flare effects I&#8217;ve ever seen in a videogame. And when I blowed that bridge with the rocket launcher&#8230; WOW. I could see it crumble piece by piece and the dust filling the area, with sun rays raining diagonally through it. It was so realistic in its volumetric authenticity I almost coughed. But apparently that was not enough spectacle for Guerrilla. While the dust was still settling, a flying vehicle came from behind me and went right through it leaving spiralling whirlpools of dust in its trail. That was seriously awesome and a pity most players didn&#8217;t notice as they where looking in a different direction when that happened. (Note for Guerrilla: add a Gears of War-like press-button X-to-see-cool-stuff-going-on-around-you functionality). </p>
<p>Anyway, I go ahead, graphics keep impressing. Soldiers leave footprints. Animations are smooth and realistic. Detail abound. At one point I was shooting at this Helghast hiding behind a low concrete wall. I could barely see his left shoulder from a corner. I kept shooting trying to hit every bit of Helghast I could spot until it kinda looked like he moved. Is he still alive dammit? I wonder. I look closer and I see a pool of blood expanding on the ground from behind that cover. Yeah, he&#8217;s dead. </p>
<p>Another detail. Real time shadows. Impressive. Not pixellated anymore and are EVERYWHERE. You see an Helghast shooting from 100 meters ahead? Look closer and u&#8217;ll notice the muzzle flash sending blinks of his very shadow on the wall behind him. This happens both in dark sections and in light ones. Obviously shadows look more or less dark accordingly.</p>
<p>Fastforward and I&#8217;m at the &#8220;Sixaxis moment&#8221; where I have to rotate a wheel in order to open a steel door. That&#8217;s a pretty nice implementation of the tilt functionality. You &#8220;grab&#8221; the wheel by holding both R1 and L1, rotate the controller 45° anticlockwise, release R1 and L1 in order to center your hands on the wheel and grab it again for another 45° anticlockwise spin and you keep doing this until the door is opened. Very nice. </p>
<p>This said, I have a complain to make. While aiming and shooting was spot on, both responsive and with a very good feeling, the controls layout was kinda odd to me. It probably just needs getting used to it, but having the ironsight view on R3 rather than L1 (which is used for cover/crunch) gave me troubles. The good thing is you dont have to keep R3 pressed to stay in ironsight mode. It&#8217;s on/off stuff. The bad thing is, while pressed behind cover (holding L1), you cannot go straight into ironsight mode by pressing R3. You have to first lean on the top or the side of the cover (meaning having to keep the L stick in the respective direction) and then press R3. This makes sense, and I&#8217;m sure I&#8217;ll get used to it, but I&#8217;d have loved to be able to stick to the cover with the press of a button (a la Uncharted/Gears of War) and then pop up in ironsight view with L1. Anyway, controls are still worked on and the option screen seems to allow u to change the layout (default one was &#8220;Type A&#8221;, didn&#8217;t try Type B or whataver was there to choose from). </p>
<p>Another thing is your companions. When they get hit too much they lay on the ground unable to help you out in the firefight. You can ignore them and keep going or &#8220;revive&#8221; them by pressing Circle. At times you need them to progress (like you saw at some point in the vids) so revive is not an option but rather mandatory. The thing is reviving them is too fast and easy. You can litterally run by them and press Circle &#8220;on the fly&#8221;. There is no &#8220;reviving animation&#8221; going on. Hence there is very little risk involved in reviving them. Grated, if they are out in the open it is risky to just reach them, but when they go down they usually do so behind their covers so it&#8217;s very easy to just run, cure and hide again. They should at least add a brief animation<br />
showing you injecting something in them, so that you are forced to stay exposed for a couple of seconds. </p>
<p>Anyway, other than these very minimal complains, I had a blast. Oh, almost forgot. Frame rate is perfect 99% of the time. Solid 30fps. There are small pauses here and there like you saw in the E3 demo, but they are going to be fixed for sure and they only happen whne game loads next section, never during action. Also noticed some LOD pop-ups on the characters. Not too bad tho. Hopefully they fix this as well. Textures where MUCH better than at E3. Very crisp and detailed. </p>
<p>Any questions?</p></blockquote>
<blockquote><p>&#8220;How was the the enemy AI? Did they pose a genuine threat?&#8221;</p>
<p>Good question. The AI knew how to move behind covers to accomodate my movements, but they were kinda slow in doing so. I mean, no rolls and jumps a la Uncharted. They walk from cover to cover. Sometimes they run. But still easy targets for me. At one point I had a clear view over an Helghast behind cover, I shoot at him, he moves to find a better cover but before reaching it he decides to stop and reload his weapon standing still. Headshot. I said to the developer watching me playing: &#8220;reloading in the open is not a smart move&#8221;.</p>
<p>Good thing is it appears it takes just a few hits for you to die, so you do really need to play cautiously. Also, when popping out from cover to shoot, the crosshairs moves a bit so you have to adjust you aiming while exposed. You cannot place the crosshairs on the target and simply pop out and shoot. Some collegues complained about this, but to me it felt realistic and challenging.</p></blockquote>
<blockquote><p>&#8221; Did you get any feedback from staff about AI being X% implemented/easy mode/god mode?&#8221;</p>
<p>Nope. I assume it was still early. I even cause a bug at some point (an AI got stuck *inside* a tank it was supposed to leave) and had to restart from a checkpoint.</p>
<p>&#8221; Did you have a headset? / How are the sound effects?&#8221;</p>
<p>Yes, headset. Sound was amazing. Just pressing the trigger was extremely rewarding. </p>
<p>&#8221; Is there a manual button config?&#8221;</p>
<p>No idea. First game had it tho. </p>
<p>&#8221; Did you get feedback from staffers about the complaints as mentioned in your impressions?&#8221;</p>
<p>They did pay attention for sure. I think I was the only one complaining while playing<br />
Whenever I saw something I didn&#8217;t like (controls, pop-ins, whatever) I paused the game to tell them. Same with the stuff I liked of course. At the end of my session they thanked me for the feedback.</p></blockquote>
<blockquote><p>&#8220;Coming from one of the most graphical-nitpickiest of all posters on this board, sounds fucking amazing. lol&#8221;</p>
<p>It is indeed. It was seriously unbelievable. </p>
<p>There was virtually no aliasing at all. And we were playing on 37&#8243; screens (maybe less) from like 30cm</p></blockquote>
<p>Y ahora la debacle definitiva:</p>
<blockquote><p>&#8220;Did/can you jump? How was it?&#8221;</p>
<p>You can jump, with X, freely. I didn&#8217;t try it much as there was no need to jump anywhere, but it&#8217;s not like Halo where you can jump over rockets and stuff. I was told if u jump over a small obstacle (like a small wall) it does a vault animation or something like that. </p></blockquote>
<p><strong>QUE TE FOLLEN GUERRILLA!!!</strong></p>
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	<item>
		<title>Por: knpuma</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429456</link>
		<dc:creator>knpuma</dc:creator>
		<pubDate>Thu, 08 May 2008 18:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429456</guid>
		<description>no se pq, pero creo q no va haber un killzone 3....</description>
		<content:encoded><![CDATA[<p>no se pq, pero creo q no va haber un killzone 3&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Barnaby</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429413</link>
		<dc:creator>Barnaby</dc:creator>
		<pubDate>Thu, 08 May 2008 12:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429413</guid>
		<description>Oh, qué wallpaper más gonito...</description>
		<content:encoded><![CDATA[<p>Oh, qué wallpaper más gonito&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Radical Ed</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429411</link>
		<dc:creator>Radical Ed</dc:creator>
		<pubDate>Thu, 08 May 2008 11:54:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429411</guid>
		<description>Nueva imagen:

&lt;img src="http://www.killzone.com/bin/Yp/Ypy9brUTNkZ9UzQD1ZUoGXgC5rzAvu3p/psday08_05.jpg" alt='Detalles, ¡detalles!' /&gt;</description>
		<content:encoded><![CDATA[<p>Nueva imagen:</p>
<p><img src="http://www.killzone.com/bin/Yp/Ypy9brUTNkZ9UzQD1ZUoGXgC5rzAvu3p/psday08_05.jpg" alt='Detalles, ¡detalles!' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Radical Ed</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429362</link>
		<dc:creator>Radical Ed</dc:creator>
		<pubDate>Wed, 07 May 2008 23:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429362</guid>
		<description>Killzone 2 no ha sido retrasado ni una vez. Record.</description>
		<content:encoded><![CDATA[<p>Killzone 2 no ha sido retrasado ni una vez. Record.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: bliter</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429355</link>
		<dc:creator>bliter</dc:creator>
		<pubDate>Wed, 07 May 2008 22:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429355</guid>
		<description>pues a mí estos dos últimos vídeos me han convencido. Me gusta el juego. TIene buena pinta. Pero como sigan retrasandolo que se esperen ya para el 2015 y lo saquen opara la ps4 o 5</description>
		<content:encoded><![CDATA[<p>pues a mí estos dos últimos vídeos me han convencido. Me gusta el juego. TIene buena pinta. Pero como sigan retrasandolo que se esperen ya para el 2015 y lo saquen opara la ps4 o 5</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Pep Sànchez</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429351</link>
		<dc:creator>Pep Sànchez</dc:creator>
		<pubDate>Wed, 07 May 2008 21:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429351</guid>
		<description>&lt;blockquote&gt;No adelantaré nada porque acabo de llegar de Londres y estoy escribiendo el artículo sobre el Playstation Day, pero el juego es una mierda, eh.&lt;/blockquote&gt;

¡Bien, vendrán visitas de los foros de Meri!</description>
		<content:encoded><![CDATA[<blockquote><p>No adelantaré nada porque acabo de llegar de Londres y estoy escribiendo el artículo sobre el Playstation Day, pero el juego es una mierda, eh.</p></blockquote>
<p>¡Bien, vendrán visitas de los foros de Meri!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: November</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429350</link>
		<dc:creator>November</dc:creator>
		<pubDate>Wed, 07 May 2008 21:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429350</guid>
		<description>No, si al final va a tener sentido comprarse una ps3...</description>
		<content:encoded><![CDATA[<p>No, si al final va a tener sentido comprarse una ps3&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: chiconuclear</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429346</link>
		<dc:creator>chiconuclear</dc:creator>
		<pubDate>Wed, 07 May 2008 21:35:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429346</guid>
		<description>No adelantaré nada porque acabo de llegar de Londres y estoy escribiendo el artículo sobre el Playstation Day, pero el juego es una mierda, eh.</description>
		<content:encoded><![CDATA[<p>No adelantaré nada porque acabo de llegar de Londres y estoy escribiendo el artículo sobre el Playstation Day, pero el juego es una mierda, eh.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Oltar</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429345</link>
		<dc:creator>Oltar</dc:creator>
		<pubDate>Wed, 07 May 2008 21:34:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429345</guid>
		<description>Sigue sin llamarme la atención este juego, eso sí, el video que has puesto del LBP es awesomidad en estado puro.</description>
		<content:encoded><![CDATA[<p>Sigue sin llamarme la atención este juego, eso sí, el video que has puesto del LBP es awesomidad en estado puro.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Yggdrasil</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429335</link>
		<dc:creator>Yggdrasil</dc:creator>
		<pubDate>Wed, 07 May 2008 20:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429335</guid>
		<description>Hombre!, no me había fijado en el glorioso rifle de asalto Helghast!

Lo de disparar a lo loco... sí, lo decía por el italiano paquetón. Si es esa la IA que presentará el juego, bufff... Pero vamos, habría que verlo en un nivel de dificultad razonable.</description>
		<content:encoded><![CDATA[<p>Hombre!, no me había fijado en el glorioso rifle de asalto Helghast!</p>
<p>Lo de disparar a lo loco&#8230; sí, lo decía por el italiano paquetón. Si es esa la IA que presentará el juego, bufff&#8230; Pero vamos, habría que verlo en un nivel de dificultad razonable.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Por: Radical Ed</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429328</link>
		<dc:creator>Radical Ed</dc:creator>
		<pubDate>Wed, 07 May 2008 19:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429328</guid>
		<description>Pep, te &lt;a href="http://www.gamersyde.com/stream_7092_en.html" title='=]' rel="nofollow"&gt;lo recomiendo&lt;/a&gt;, porque aunque no muestra tanto detalle y lindeza como el de mi post anterior al menos no tiene el problema de colores que tienen las capturas de otros vídeos, apreciándose así su absoluta hermosura (además de tener la mítica banda sonora original remezclada... algo que siempre sube el hype).</description>
		<content:encoded><![CDATA[<p>Pep, te <a href="http://www.gamersyde.com/stream_7092_en.html" title='=]' rel="nofollow">lo recomiendo</a>, porque aunque no muestra tanto detalle y lindeza como el de mi post anterior al menos no tiene el problema de colores que tienen las capturas de otros vídeos, apreciándose así su absoluta hermosura (además de tener la mítica banda sonora original remezclada&#8230; algo que siempre sube el hype).</p>
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	</item>
	<item>
		<title>Por: Pep Sànchez</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429327</link>
		<dc:creator>Pep Sànchez</dc:creator>
		<pubDate>Wed, 07 May 2008 19:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429327</guid>
		<description>Pues me ha impresionado menos de lo que pensaba... Aunque reconozco que es más culpa de mis expectativas que del juego, que se mea en todo lo visto hasta ahora en consolas (aunque quiero ver un poco más de Mirror's Edge :P).

El típico 9,5 que sabe a poco porque esperabas un 10 fácil. En gráficos, claro, el resto está por ver.

Pero en serio, lo del primer trailer CG hay que dejarlo ya. Para nada llega a ese nivel y lo sabes, Ed. Y se queda más lejos de los que nos pensamos porque Sony decidió no distribuir oficialmente ese vídeo en HD. ¿Casualidad o LOL?</description>
		<content:encoded><![CDATA[<p>Pues me ha impresionado menos de lo que pensaba&#8230; Aunque reconozco que es más culpa de mis expectativas que del juego, que se mea en todo lo visto hasta ahora en consolas (aunque quiero ver un poco más de Mirror&#8217;s Edge :P).</p>
<p>El típico 9,5 que sabe a poco porque esperabas un 10 fácil. En gráficos, claro, el resto está por ver.</p>
<p>Pero en serio, lo del primer trailer CG hay que dejarlo ya. Para nada llega a ese nivel y lo sabes, Ed. Y se queda más lejos de los que nos pensamos porque Sony decidió no distribuir oficialmente ese vídeo en HD. ¿Casualidad o LOL?</p>
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	<item>
		<title>Por: knpuma</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429325</link>
		<dc:creator>knpuma</dc:creator>
		<pubDate>Wed, 07 May 2008 19:49:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429325</guid>
		<description>radial Ed sigo sin ver esas fisicas q tu ves... Puede que en el primer gif sean "fisicas" pero los demas? que fisicas ves? las explosiones esas que desprenden escombros por los aires y desaparecen en el aire?</description>
		<content:encoded><![CDATA[<p>radial Ed sigo sin ver esas fisicas q tu ves&#8230; Puede que en el primer gif sean &#8220;fisicas&#8221; pero los demas? que fisicas ves? las explosiones esas que desprenden escombros por los aires y desaparecen en el aire?</p>
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	<item>
		<title>Por: Radical Ed</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429323</link>
		<dc:creator>Radical Ed</dc:creator>
		<pubDate>Wed, 07 May 2008 19:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429323</guid>
		<description>Bueno mira Halo 3, enmandando, dando pasitos atrás y reparando la afrenta. El cuerpo a cuerpo ya no es procedual: es como el de todos los FPS (DIN, dos puntos menos), en las armas hay buenas noticias: si te fijas en el gif de la muerte del Hellgast de élite, esa es la vieja arma de asalto Hellgast que parecía ser sustituída en lo que se enseñó en 2007 por un arma estilo WWII. Lo cual da esperanzas para que vuelva el M 82. Por otra parte las animaciones de recarga ya no son realistas, sino que el tío hace la misma serie de complicados movimientos el doble de rápido, como un FPS del montón (DIN, un punto menos). En cuanto a lo de disparar a lo loco y que el personal se muera, dado el nivel de paquetismo que el hay entre &lt;a href="http://www.gamerah.com/leer.php?id=357" title='lol' rel="nofollow"&gt;los periodistas&lt;/a&gt; no me extrañaría que para esta demo hayan bajado algo las exigencias. Es algo bastante común.</description>
		<content:encoded><![CDATA[<p>Bueno mira Halo 3, enmandando, dando pasitos atrás y reparando la afrenta. El cuerpo a cuerpo ya no es procedual: es como el de todos los FPS (DIN, dos puntos menos), en las armas hay buenas noticias: si te fijas en el gif de la muerte del Hellgast de élite, esa es la vieja arma de asalto Hellgast que parecía ser sustituída en lo que se enseñó en 2007 por un arma estilo WWII. Lo cual da esperanzas para que vuelva el M 82. Por otra parte las animaciones de recarga ya no son realistas, sino que el tío hace la misma serie de complicados movimientos el doble de rápido, como un FPS del montón (DIN, un punto menos). En cuanto a lo de disparar a lo loco y que el personal se muera, dado el nivel de paquetismo que el hay entre <a href="http://www.gamerah.com/leer.php?id=357" title='lol' rel="nofollow">los periodistas</a> no me extrañaría que para esta demo hayan bajado algo las exigencias. Es algo bastante común.</p>
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		<title>Por: Yggdrasil</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429319</link>
		<dc:creator>Yggdrasil</dc:creator>
		<pubDate>Wed, 07 May 2008 19:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429319</guid>
		<description>A ver si adivino... ni rastro del combate cuerpo a cuerpo, armas genéricas y disparar a lo loco, ¿no?

Me parece a mí que vas a tener que alejarte de esta saga dentro de poco... Cuando empiece a vender a espuertas no habrá quien enmiende esa saga...</description>
		<content:encoded><![CDATA[<p>A ver si adivino&#8230; ni rastro del combate cuerpo a cuerpo, armas genéricas y disparar a lo loco, ¿no?</p>
<p>Me parece a mí que vas a tener que alejarte de esta saga dentro de poco&#8230; Cuando empiece a vender a espuertas no habrá quien enmiende esa saga&#8230;</p>
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		<title>Por: Radical Ed</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429316</link>
		<dc:creator>Radical Ed</dc:creator>
		<pubDate>Wed, 07 May 2008 19:10:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429316</guid>
		<description>&lt;blockquote&gt;oy el unico q no ve ni fisicas, ni escenarios destructibles, y que las testuras son mas planas que la bebe (cantante)&lt;/blockquote&gt;
&lt;img src="http://i184.photobucket.com/albums/x217/jmbo1981/worfisfrustratedmz8.gif" alt="Not even close" /&gt;

Oh oh... gif time!

&lt;img src="http://i30.tinypic.com/25a5h5w.gif" alt="SIN ESCENARIOS DESTRUCTIBLES!" /&gt;

&lt;img src="http://i30.tinypic.com/behw1c.gif" alt="SIN ANIMACIONES PROCEDUALES!" /&gt;

&lt;img src="http://i30.tinypic.com/2mfdwx.gif" alt="SIN EFECTOS ESPECIALES!" /&gt;

&lt;img src="http://i26.tinypic.com/2pq3ps8.gif" alt="SIN DETALLES!" /&gt;

&lt;img src="http://i28.tinypic.com/rkub69.gif" alt="SIN PARTÍCULAS!" /&gt;

&lt;img src="http://i30.tinypic.com/25gtedk.gif" alt="SIN FÍSICAS, VAMOS!" /&gt;

Lo de las &lt;strong&gt;testuras&lt;/strong&gt; es cierto. Son un poquito planas... pero es que como Killzone funciona con polígonos donde otros meten mapeado normal... tal y como se ve en el nuevo y &lt;a href="http://www.jeuxvideo.tv/video/killzone-2.html#view:242742" title='Horse power!' rel="nofollow"&gt;nítido vídeo&lt;/a&gt;.

Conclusión: &lt;img src="http://i30.tinypic.com/30lnl9g.gif" alt="AWESOME!" /&gt;

Y básicamente para responderte: &lt;img src="http://i291.photobucket.com/albums/ll310/Gig_030/commandodh9.gif" alt="WRONG!" /&gt;</description>
		<content:encoded><![CDATA[<blockquote><p>oy el unico q no ve ni fisicas, ni escenarios destructibles, y que las testuras son mas planas que la bebe (cantante)</p></blockquote>
<p><img src="http://i184.photobucket.com/albums/x217/jmbo1981/worfisfrustratedmz8.gif" alt="Not even close" /></p>
<p>Oh oh&#8230; gif time!</p>
<p><img src="http://i30.tinypic.com/25a5h5w.gif" alt="SIN ESCENARIOS DESTRUCTIBLES!" /></p>
<p><img src="http://i30.tinypic.com/behw1c.gif" alt="SIN ANIMACIONES PROCEDUALES!" /></p>
<p><img src="http://i30.tinypic.com/2mfdwx.gif" alt="SIN EFECTOS ESPECIALES!" /></p>
<p><img src="http://i26.tinypic.com/2pq3ps8.gif" alt="SIN DETALLES!" /></p>
<p><img src="http://i28.tinypic.com/rkub69.gif" alt="SIN PARTÍCULAS!" /></p>
<p><img src="http://i30.tinypic.com/25gtedk.gif" alt="SIN FÍSICAS, VAMOS!" /></p>
<p>Lo de las <strong>testuras</strong> es cierto. Son un poquito planas&#8230; pero es que como Killzone funciona con polígonos donde otros meten mapeado normal&#8230; tal y como se ve en el nuevo y <a href="http://www.jeuxvideo.tv/video/killzone-2.html#view:242742" title='Horse power!' rel="nofollow">nítido vídeo</a>.</p>
<p>Conclusión: <img src="http://i30.tinypic.com/30lnl9g.gif" alt="AWESOME!" /></p>
<p>Y básicamente para responderte: <img src="http://i291.photobucket.com/albums/ll310/Gig_030/commandodh9.gif" alt="WRONG!" /></p>
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	<item>
		<title>Por: Barnaby</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429312</link>
		<dc:creator>Barnaby</dc:creator>
		<pubDate>Wed, 07 May 2008 18:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429312</guid>
		<description>En realidad he puesto una continuación offline con una historia cojonuda de un juego exclusivamente online, un buen juego continuación de una cagada estratosférica, una secuela totalmente diferente al concepto de la saga y una tercera parte que sólo se parece a las dos anteriores en el sistema de combate.

Y los cuatro son juegazos totalmente rastreros para con el concepto original de la saga (salvo, quizás, el CoD4).</description>
		<content:encoded><![CDATA[<p>En realidad he puesto una continuación offline con una historia cojonuda de un juego exclusivamente online, un buen juego continuación de una cagada estratosférica, una secuela totalmente diferente al concepto de la saga y una tercera parte que sólo se parece a las dos anteriores en el sistema de combate.</p>
<p>Y los cuatro son juegazos totalmente rastreros para con el concepto original de la saga (salvo, quizás, el CoD4).</p>
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	</item>
	<item>
		<title>Por: knpuma</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429310</link>
		<dc:creator>knpuma</dc:creator>
		<pubDate>Wed, 07 May 2008 18:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429310</guid>
		<description>soy el unico q no ve ni fisicas, ni escenarios destructibles, y que las texturas son mas planas que la bebe (cantante)</description>
		<content:encoded><![CDATA[<p>soy el unico q no ve ni fisicas, ni escenarios destructibles, y que las texturas son mas planas que la bebe (cantante)</p>
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		<title>Por: Radical Ed</title>
		<link>http://www.anaitgames.com/sgd-08-killzone/#comment-429307</link>
		<dc:creator>Radical Ed</dc:creator>
		<pubDate>Wed, 07 May 2008 18:30:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.anaitgames.com/?p=9885#comment-429307</guid>
		<description>¿?¿? Has puesto ejemplos de continuaciones buenas. Bien. Tanto Halo 2 como KZ 2 se han dejado arrastrar por el presupuesto y la técnica. Son claros ejemplos de juegos que podrían pasar como juego normal, pero que en la saga son un bajón y un movimiento bajuno... y popular claro: Halo 2 triunfó por encima del primero y este Killzone tiene pinta de que va por los mismos derroteos.</description>
		<content:encoded><![CDATA[<p>¿?¿? Has puesto ejemplos de continuaciones buenas. Bien. Tanto Halo 2 como KZ 2 se han dejado arrastrar por el presupuesto y la técnica. Son claros ejemplos de juegos que podrían pasar como juego normal, pero que en la saga son un bajón y un movimiento bajuno&#8230; y popular claro: Halo 2 triunfó por encima del primero y este Killzone tiene pinta de que va por los mismos derroteos.</p>
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